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Star Trek Fleet Command 

Star Trek Fleet Command is a free-to-play mobile game developed by CBS Interactive, Scopely and Digit Game Studios in Dublin, Ireland. It was released in 2018. The game allows players to take control of a starbase and build a fleet of iconic Star Trek ships and characters to explore the galaxy, engage in combat, and forge alliances.

My Role as Senior UI Designer I was contracted as a senior UI Designer in the latter half of the game's development to establish layout and visually polish several areas of the game's screens and menus, especially those involving the player factions and all-important shop. UX wireframes were developed by Scopely and used as guidance as I worked with the UX designer and game's Art Director. I helped Evolve the game's style with my art director and through back and forth with Paramount. 

Weirdwood Manor Volume II
Rise of the Therimancer

Weirdwood Manor Volume II: Rise of the Therimancer is the highly anticipated sequel to the popular Weirdwood Manor – the first of Wasabi Studios' Lost Library of Living Novels homespun IP. The app has expanded offline to several kids' lit novellas and a board game. It's also acted as a test case for proving out Living Novels' model of motion storybook with mini-games, digital collectibles, puzzles, and encyclopedia for completionists and fans of the lore. Weirdwood Manor is a nominee for the 2024 Rockie Awards.

 

My Role as Co-Creative Director, Art Director, and Lead UI/UX I was hired as a co- creative director focusing on the art, social media, website, and presentation side of the Lost Library digital books with another creative director heading up the writing and lore of the series.

Moshling Rescue

Moshi Monsters was a wildly successful online world for 90 million kids worldwide. Moshling Rescue was intended as a Match 3 line extension aimed at their parents. The game was developed Midst peak Candy Crush fever. We would bring the side characters – the moshlings – to the forefront and use them as prizes to be awarded after boss battles with Big Bad Bill.The game's heroin character, Ellie was supported by Fez the owl and Mr. Snoodle the elephant.

My Role as Art Director, and Lead UI/UX I oversaw the creation of all game assets, character designs, animations, power-ups, effects, and all game screens across Facebook, iOS, and Android. I implemented assets directly into Unity, with developer support for release across Facebook, iOS, and Android.

Bendy in Nightmare Run

After successfully porting PC Indie Darling Bendy and The Ink Machine to console and iOS, client Kindly Beast commissioned Karman Interactive, where I was Partner and VP of Design, to create a mobile free-to-play endless runner called Bendy in Nightmare Run. Kindly Beast was so pleased with the game's performance that they acquired our studio.

 

My Role as Art Director, and Lead UI/UX​I oversaw the creation of all game assets, character designs, animations, power-ups, 3D, and lead the design of the interface. One goal was to avoid any comparisons to another period game out around the same time: Cuphead. Where Cuphead avoided shading and affordances in service to the motif, I decided to make butttons look more pressable as a differentiator. Our game would look like the animated films of Max Fleicher but not at the cost of usability.

World of Warriors

World of Warriors was a Mind Candy original IP. The brainchild of Art  Director  Johnny Taylor. it used historical Warriors and their armour as a basis for Chibi characters; perfect for translation to toys and other collectibles. The game was created in Unity and released for iOS, Android, and Playstation 3

My Role as  Lead UI/UX I designed and illustrated the game's interface and screens using the angular low poly motif established with the game's characters.

Moshi Monsters.com

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Moshi Monsters was a juggernaut of an IP. At it's peak, it was a playground for over 90 million registered kids, mostly across Europe and Australia. It had a mixture of Pokémon's collectability with its moshling characters and Tamagotchi with the caretaking of the main characters. The brand was the UK's top selling magazine, top selling toys, and even released a feature film. Unprecedented for a web game. 

My Role as  Lead UI/UX and Art Director I lead the website design for about six years, during which we had dozens of new special events, new games, puzzles, and areas of the map open up. 

Capri Sun Disrespectoids

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McDonald's Fairies & Dragons

McDonald's Europe, and its 42 markets wanted to try releasing a Happy Meal that would forgo partnering with big brand or movie tie-in. Instead they would use a fraction of the physical happy meal toy's budget to commission Fuel Industries where I was Creative Director to create a fantasy world with online games, printables, and PC desktop characters that could be interacted and played with. Despite the pilot's success, McDonald's returned to using established brands. Despite that, McDonald's  were so pleased with the quality and interactivity of Fairies & Dragons and the relationship with Fuel that we were given they extended the partnership and gave Fuel the task of creating a website and portal to house every Happy Meal for the next decade as agency of record.

My Role as  Creative Director and Art Director – I lead the design of The Fairies & Dragons website, with it's ornate filigree style, its downloadables,  and games for each character. 

SceneIt?

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Animaze

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Animaze is an augmented reality  plugin SDK for the popular OBS livestreaming platform. Livestreamers can replace their head and body with Animals and characters downloaded from a site or even create their own that respond to their facial and bodily movements. They can also trigger live effects and animations.

My Role as  Iconographer I was given a list of verbs and nouns for HUD tools and informational purposes that needed icons on the Animaze website. 

Modern War

After porting of Crime City from Facebook to iOS and Android, and its rise to the top of the Top Grossing charts,  Funzio Inc. used the same game engine and asynchronous game loop for Modern War to similar effect. Funzio was purchased by GREE International for $210million.  Both games remained on the top grossing charts for about a decade. 

My Role as  Senior UI Designer I designed the interface including icons, typography, and modal layout for both Crime City's mobile version and Modern War. All elements had to be on theme and match the game style.

Various Logos

I've included several logos I've designed for clients including SkillUp forMicrosoft's Maker Studio in Puget Sound British Columbia, HOPTV channel, Happy Studio for McDonald's Europe, Mercury Filmworks and GREE International. Happy Studio is a website that housed all of the digital and interactive  accoutrements for Physical Happy Meals parents would buy their children throughout McDonald's Europe's 42 markets. Fairies & Dragons was an IP developed by Fuel Industries where I was creative Director. The relationship with McDonald's went so well on the project that Fuel became McDonald's Europe's Agency of Record for just over a decade.

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